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· Age of Mythology
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MacGamer.net - Age of Mythology - Units | ||||
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Units in Age of Mythology
I took these numbers from directly within the game where possible. Some numbers I have found at AoM Heaven (see links section) where it is my understanding they were retrieved from within the game as well using a program called AoMed. This can be found at http://mods.dgdn.net/...=38 They are subject to errors as each patch has changed some units to balance the sides. I will try to correct any that I find, or are pointed out to me.
Note: There are 3 forms of damage in the game. They are Hack (swords, etc.), Pierce (arrows) and Crush (most siege weapons). Where needed I have shortened them to Hack, Prc and CRSH. Hit points is a measure of how survivable a unit is (how much damage it can take). Some units get bonuses against certain units. Under attack damage, I have indicated which of the attack types that unit does. Also shown as a percentage is the amount of damage absorbed by each units armor. Researching at the armory improves armor and attack strength. Researching the more advanced forms of your troops gives more hit points as well as attack. Range is a measure of how far a unit can fire and line of sight is how far they can see. Bonuses are multipliers (ie, 7 to myth units indicates that this unit causes 7 times normal damage to myth units, minus the armor). It should also be noted that units considered Heroes (Hersir, Preists, Pharaohs and Greek hero units) are immune to myth unit special attacks.
Note: Section not finished.
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