| Age of Mythology Guide | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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· Age of Mythology
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Types of resources in Age of Mythology Food - Wood - Gold - Favor - Population - Gathering Rates There are many things to gather and many ways to do it in AoM. Of the five types of resource (yes, five!), three are easy enough to get and understand. Food, wood and gold are all gathered with your gatherers. Each type is also gathered at a different rate. Favor is a resource, but you don't really have a lot of control over how it is gathered. Finally there is population. Food Food is gathered with your villagers (or dwarves if you want with the Norse). There are many forms of food in Age of Mythology. There are bushes, each contain 100 units of food. There are herdable animals (goats, pigs, cows), chickens, and huntable animals (zebras, deer, elephants, etc.). Some of the huntable animals will attack the gatherers you are hunting with so make sure you have enough to do the job. On land maps, I usually hunt first, then collect from bushes, then herdables, and then build farms. The following tables show how much food each animal will give. Keep in mind that the herdables 'fatten' over time and will gain more units of food if left alone.
Hunting is the fastest way to gather food in the early game (esp, with Odin's bonus). Research Hunting Dogs to improve these even further. Hunting has another bonus for the Norse. They gain favor for each animal they kill. Gathering from bushes is usually safe (unless the enemy is around), and herdables is the safest way to gather, with the single drawback that unless you allow the animals to fatten, you will not gain the full benefit from using them. Food is required to make all buildings (except most 'cheap' Egyptian) and for many units. Because things like Egyptian houses and drop off points do not require wood, they can chance forgoing wood collection for the first age or so. However in order to make the stronger units from the Migdol Stronghold, they will need to be a constant flow of wood. Greeks are very dependent upon wood for all buildings and archer units. Norse can afford a little less wood to start with as once they build an oxcart, that can carry them into the age advance. They do however need wood for their barracks and Hill Forts and most of the strong units. Gold Perhaps the most important of the gathered resources as no military unit can be made without it. All units cost wood OR food, but all cost gold (with the exception of various Myth units). As such, it is important to protect your gold sources with units or towers. Scout early and find the gold near your outposts so that you can quickly get your gold income started. It is also a great way to win if you can deny your opponents any gold. Without it, they can not create any units other than the odd myth unit, so an easy win can be gained. If you can't deny the enemy of gold, do NOT allow them to do it to you! Favor Each civilization has a unique method of collecting favor, from the worshiping done at Greek temples, to the Egyptians monuments, and the Norse acts of violence. Favor allows you to research some potentially very powerful technologies and without it, you cannot create any myth units (other than whatever free ones you may be entitled to for picking a certain major god). It is possible to win without any favor collected in the game, but with it, your armies can be more varied, preparing them for quicker victories. It should be noted that Norse favor is basically free in that as long as your units are fighting (or at least hunting) there will be favor coming in. Egyptian favor requires an outlay of resources to build the five monuments. As each is built, favor comes in faster. Greeks only need to create a temple and assign some villagers to worship there. Favor for the Greeks is based on a diminishing returns system, so it does not pay to assign more than about 6 villagers to worship. Anything after that is wasted. Also because Zeus assigns favor faster, you may be able to get away with 1 less worshipper. Population Population is the most important resource in the later stages of the game. By this time you should have a strong economy and an army prepared to at least defend the economy. In order to expand out though, you will need to make sure that you have an economy that keeps resources coming in, while your army should be expanding so that you can go on the offensive. The game will not allow you to build more than 10 houses, each supporting 10 population. That means with 1 town center and 10 houses, you can only have 115 population. With your economic needs, likely half of that is easily used up to gain resources. Because all military units take multiple population slots, you will not have a lot of room for your army. For this reason it is important to build on any free settlement you encounter (easier for the Norse with their infantry build). Also, upon reaching the 4th age, research the Fortified town center technology to gain an extra 3 population for each town center you have. By worship Isis, you will also gain +5 population for each TC, and by using the Citadel (Sekhemet) GP, you also gain +5 (for that TC only). Also note that no matter how many settlements you have, there is still a population cap of 300 for any player in the game. However, do not stop building a town center on a free settlement (or one you have destroyed!) so that your enemy(s) can not replace his population cap without first taking on a TC! Gathering Rates
All numbers are units of resource gathered per second. I used Enhanced Tool Tips (see the download section) to gain the numbers used here. I have not yet worked out the times required to gather fish. |
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