Types of gameplay in Age of Mythology
Map Types - Game Types
Map Types
- RANDOM - Randomly chooses from one of the faster paced aggresive map types available. These include Anatolia, Alfheim, Ghost Lake, Mediterranean, Midgard, Oasis, Savannah, Watering Hole.
- RANDOM ALL - Completely random map from all of the available types.
- ACROPOLIS - Defensive style map. Start on a plateau near a corner with high resources. More resources available from map edges and central valleys.
- ALFHEIM - Lots of hills and forests. Towns can be walled off to hold the enemy back a little longer.
- ANATOLIA - A desert map with a lot of cliffs and gorges. Wall off as required to gain time.
- ARCHIPELAGO - Island map. A strong navy is key here as well as transport ships or Rocs to gain more resources.
- EREBUS - Shades, snakes and lava cover the map. The only food source are boars (which attack back!).
- GHOST LAKE - A central frozen lake that can't be built on. All resources are near the edges of the map.
- JOTUNHEIM - Defensive map with sheer cliffs and mountains. The mountain passes are easily walled off to allow you (and your team) to build up before the attack.
- KING OF THE HILL - There is a Plenty Vault at the maps center. To win, capture the vault and hold on to it until the countdown timer reaches zero.
- MEDITERRANEAN - A central body of water that can be fished. There are also alot of herdables around the water. It is possible (although expensive) to wall off.
- MIDGARD - Little food on land, but the waters contain a bounty. There are also walruses near the shore.
- NOMAD - All units start scattered, without a town center. A settlement must be found and built on to start the conquest of the world. There is no fighting for the first two minutes. My personal favorite.
- OASIS - There are between 1 and 4 oasis near the map center. Woods surround them.
- RIVER NILE - Defensive style map. A large river seperates the land of the different teams.
- SAVANNAH - There is little water (fishing) but tons of huntables on the grasslands.
- SEA OF WORMS - A large ocean covers half of the map. All players get a fortress on the land.
- SUDDEN DEATH - All players start with a citadel. No free settlements exist. If you lose your citadel, you are out. Be Careful!
- TEAM MIGRATION - Start on an island with your team. When the resources are exhausted, you'll need to migrate to the large central island containing the free resources.
- THE UNKNOWN - Completely random.
- VALLEY OF THE KINGS - Players from the same team share a city with all the gold protected by Migdol strongholds.
- VINLANDSAGA - You start on a small island with limited resources. You will need to move to the large central island to gain more resources. Skraelings will attack on sight!
- WATERING HOLE - Herds of migrating animals move near the bodies of water, no other food is available.
Game Types
- SUPREMACY - Win by Conquest, Settlements (2 minute timer starts when you have them all) or by building a Wonder. A timer will start when the Wonder is complete, although as soon as you start building it, everyone can see where.
- CONQUEST - Defeat all enemy units to win. Omniscience (from the temple) helps here.
- DEATHMATCH - Start with extra resources.
- LIGHTNING - The game plays at a high speed. It can be difficult to keep track of everything here.
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