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MacGamer.net - Age of Mythology - Gods - Greek Minor Gods
Classical Age - Heroic - Mythic


Classical Age

Ares

Greek God of battle and slaughter. He benefits human soldiers attacks.

God Power:
Pestilence. When cast on an enemy town, prevents the enemy from creating new military units. Any building under a greenish 'fog' or cloud is affected. It may or may not stop an enemy from building ANY units, depending on where the troop buildings have been located.

Myth Unit:
Cyclops. Giants with 1 central eye. Recharging special attack flings enemy units away. This gives you more time to deal with them and causes large amounts of damage. They are slow moving and should be supported with human soldiers to deal with enemy heroes.

Unique Tech:
WILL OF KRONOS. Cyclops are upgraded to Elder Cyclops which train faster and cause more damage. PHOBOS' SPEAR OF PANIC. Attack damage of Hoplites improved.
DEIMOS' SWORD OF DREAD. Hypaspists gain improve attack damage. Since you can't train Hypaspists until the Heroic age, save your resources and do not research this until you have built some of these units.
ENYO'S BOW OF HORROR. Toxotes gain increased attack damage.

Athena

Goddess of Wisdom and Warfare. Infantry defence benefits from her improvements.

God Power.
Restoration. A short lasting (4-5 seconds) power that heals your units and buildings. It also can affect allies in it's area. Monitor your units or buildings carefully so that you can cast this when needed most. It is best used when you need to boost your army to puch the enemy out of your town (you are winning the battle) and enter their base or to extend the life of your units in the enemy town to finish off things like TCs and
fortress type buildings.

Myth Unit:
Minotaur. This half man, half bull creature gets a recharging gore attack that will instantly kill human units.

Unique Tech:
LABYRINTH OF MINOS. Upgrades Minotaurs to Bull Minotaurs which are cheaper and are stronger (more hit points). SARISSA. Hoplite hack armor increased making them more resistant to infantry and cavalry.
AEGIS SHIELD. All infantry pierce armor increased, improving resistance to archers.

Hermes

The God of Messengers whom improves your cavalry.

God Power.
Ceasefire. All combat all across the map stops for the length of the power. Doves circle all the TCs on the map to show the peace that has erupted. It can gain the player time to reinforce their army or stop an enemy from finishing off a building, giving you time to repair it. A side effect of this power is that any building that can attack aside from a TC stops at it's current building level until the power is over. It is humorous to watch Norse infantry pounding the nails into a Hill Fort in your town to no effect!

Myth Unit:
Centaur. A Horses body supporting a human torso. A very strong archer unit whos special attack is a super accurate shot that always hits its target. This unit is quick and makes a great raider for hit and run tactics on enemy gathering points.

Unique Tech:
SYLVAN LORE. Centaurs become Centaur Polemarchs, with improved speed and hit points. An awesome raiding unit.
SPIRITED CHARGE. Speed and attack damage of Greek Cavalry improved.
WINGED MESSENGER. Food cost of Pegasus unit reduced to 0 (costing only 2 favor now)! Additionally, they train faster and have a longer line of sight.


Heroic Age

Apollo

The God of the Sun and Music. Archers benefit from Apollos improvements.

God Power:
Underworld Passage. Two lines of sight must exist. One where you would like the entrance (your base) and the other at the exit (generally the enemies base, best if just outside of it). This allows you to move all you troops into the one end, and they appear at the other end. This can create a very quick end to the game. To end this GP, one end or the other must be destroyed.

Myth Unit:
Manticore. The body of a lion, human face and scorpions tail create a fearsome foe. Manticore shoot multiple poisonous barbs from its tail. Very effective versus human units and gets a bonus versus myth units.

Unique Tech:
ORACLE. All units and buildings gain a larger line of sight. Your scouts become much better and your units and buildings will see the enemy sooner so you can change their battle lines of prep them for battle.
TEMPLE OF HEALING. The Greek temple becomes a healing point that can also heal your allied units. Stationary units heal faster than moving units or those involved in combat. The temple can only heal one unit at a time
unlike the Norse Healing Spring.
SUN RAY. Improves the attack damage of a large number of units. Toxotes, Peltasts, Gastrophetes, Manticores and Cantaurs all gain from this technology.

Aphrodite

Goddess of Love & Beauty. Her improvements benefit villagers.

God Power:
Curse. Enemy units will be turned to pigs (which can further be turned into food for your forces!). It affects a small area, and will not affect all units in the area.

Myth Unit:
Nemean Lion. The lion slain by Heracles has the ability to roar causing damage to all enemy units in the immediate area.

Unique Tech:
ROAR OF ORTHUS. Armor of your Nemean Lions is improved (all armor types).
GOLDEN APPLES. Villagers generate favor faster. This may allow you to remove one worshipper and place them on a resource you need (food or gold for example).
DIVINE BLOOD. Villagers gain speed while moving (gather faster), build faster and carry more resources. This allows you to get an economic boost when needed to create larger armies.

Dionysus

God of Wine and Celebration. Cavalry and Navy benefit most from his improvements.

God Power:
Bronze. For a short time, all your units within the area of effect are turned to bronze. This allows them to continue moving and fighting while gaining all kinds of armor boosts. It will affect allied units if they are in the area of effect when triggered. Units become almost impervious to attacks while Bronze is on.

Myth Unit:
Hydra. This beast starts with 1 head, but gains more (up to 5 I believe) with success in battle. Each head improves the overall attack of the beast. Also with more heads, it can attack adjacent units. Scylla. A naval version of the Hydra. It also gains additional headsd through battle.

Unique Tech:
BACCHANALIA. All units (yes all) gain extra hit points with this tech. When your population is maxed out this tech could provide the small boost you need to defeat the last enemy units on the map.
THRACIAN HORSES. All cavalry benefit from this. Hit points increase.
ANASTROPHE. Pentekonter get extra attack damage, speed and also train faster.


Mythic Age

Artemis

Goddess of Hunt and of Nature. Her improvements benefit your archers and naval units.

God Power:
Earthquake. When triggered, Earthquake will rumble through an enemy town and destroy many buildings and heavily damage many others. It also affects enemy units, although it mostly knocks them to the ground with only a little damage.

Myth Unit:
Chimera. One of the offspring of Echinda and Typhon, it was a beast with a goats body, lions head and snakes tail. It can breathe fire and affects multiple enemy units at once.

Unique Tech:
FLAMES OF TYPHON. Chimera are upgraded to Tyrants with improved attack (both normal and the special flame attack) as well as more hit points.
SHAFTS OF PLAGUE. Toxotes, Peltasts and Gastrophetes gain increased attack damage.
TRIEARCH. Triremes get more hit points making them more resistant to enemy siege ships.

Hephaestus

God of the Forge and Labor. Human soldiers and weapons benefit from his improvements.

God Power:
Plenty. When cast a large vault appears (make sure to protect it) and provides a constant flow of food, wood and gold. If an enemy gets more troops near it then you, it goes to his control and he gains the resources. The resources come in at roughly the rate of 2 gatherers. I will have to double check this rate though...

Myth Unit:
Colossus. Perhaps the strongest (in terms of hit points) unit in the game, the Colossus is a construct resembling the Colossus of Rhoads. It is very strong against buildings and can lat for a long while against units. It's special 'attack' allows it to eat trees and gold mines to regain lost hit points.

Unique Tech:
HAND OF TALOS. Colossi are upgraded to Silver Colossi giving them more hit points.
SHOULDER OF TALOS. Silver Colossi are once again recast into Gold Colossi giving them more hit points again.
FORGE OF OLYMPUS. All armory upgrades cheaper. Try holding off researching armory techs until you have gained the benefit of this tech to save resources. Make up for the slightly weaker units by building more of them.
WEAPON OF THE TITANS. All unique Fortress units as well as the Myrmidon, Hetairoi and Gastraphetes gain increased attack damage.

Hera

Wife of Zeus, Goddess of the Home. She benefits buildings and myth units.

God Power:
Lightning Storm. Similair to Zeus' Bolt, but lasts longer, and affects an area as opposed to one unit. Lightning strikes will hit randomly in the area it was cast, hitting many enemy units and causing them large amounts of damage or death. It can be escaped from as the power doesn't move. It also can cause light damage to buildings.

Myth Unit:
Medusa. One of the Gorgon sisters with live snakes for hair, tusks, golden hands and bronze wings. Her gaze will turn enemy units to stone (recharging). She also carries a bow and arrows and is a decent ranged attacker. This unit is perhaps the strongest of all units in the game when supported properly. Carcinos. A large crab summoned by Hera to kill Heracles while he was battling the Hydra. He defeated both, but for it's efforts, Hera placed it in the stars. It is a naval unit decent against enemy ships. When killed the Carcinos releases large amounts of boiling blood that can damage enemy units.

Unique Tech:
FACE OF THE GORGON. Medusas upgraded to Matriarchs with increased hit points.
ATHENIAN WALL. Buildings gain more hit points and can be very useful in late game when expanding.
MONSTROUS RAGE. All your myth units gain increased attack damage for any attack type (hack, pierce and crush).

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