| Age of Mythology Guide | |||||||||||||||||||||||||||||||||||||||||||||
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· Age of Mythology
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MacGamer.net - Age of Mythology - Civilizations - Egyptians | ||||||||||||||||||||||||||||||||||||||||||||
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Egyptians
Egyptians are slightly more difficult to play, mainly because one of their best units (the Pharaoh) is a unit unlike any unit in any other game. He is given the ability to 'empower' buildings. This simply means he is able to speed up whatever is occurring at that building. If it is researching, it happens faster. Units are built faster and all gathering done at that particular drop site is enhanced. With one exception, only the Pharaoh can empower. The Pharaoh is an Egyptian hero who is also very effective in combat. Egyptians can also build further hero units (the priest) at their temples. Priests can not empower buildings (with the exception of those who worship Ra), but can be very effective in combat versus myth units. Priests also heal nearby allied troops and a considered a ranged unit for purposes of combat. Egyptian favor is gained through a series of five monuments, built by the laborers. Monuments start small, but gain considerable size and power as they are built. By the time the fifth monument is built, favor is generally rolling in quite quickly. Egyptian players are granted automatic tower upgrades when they reach the Classical age, making them a good choice for a defensive player. Egyptians are also not as reliant upon wood as the Greeks and Norse. Egyptian buildings are quite often free, taking only time to build. Egyptians are the slowest builders in the game, but can be sped up with the use of the Pharaoh unit.
The following chart shows a suggested god path to follow to gain the maximum benefit for each 'Focus' in your game.
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